If you collect 10 Red Gems for every stage, you'll see a different ending, but you cannot use passwords or continue.They're easy to learn, but not to execute, due to the Game Gear's sluggish controls. The only hard part about the game is mastering the moves.
#Aladdin snes bonus stage ost how to
The strategy is in figuring out how to use Aladdin's various moves, which require different combinations of button presses. Others are Prince of Persia-style mazes, where Aladdin has to find keys, open doors, and escape from a labyrinth of passages.Īladdin lives or dies by a simple damage system, and the only special items he can find along the way are food, keys, rocks to throw in the Palace, and Scarabs (continues).
![aladdin snes bonus stage ost aladdin snes bonus stage ost](https://assets-prd.ignimgs.com/2019/08/29/3-scoobydoomystery-1567116080076.jpg)
Some levels are like a steeplechase, with Aladdin leaping over barrels, across rooftops, and over pits. The game play for each level varies, and it's very different from the Genesis version. Throughout, Aladdin has to navigate past obstacles and dodge the Sultan's guards. You've Got Three WishesĪs Aladdin, you run, jump, creep, crouch, and fight your way through the game's seven levels. This hand-held version of the Disney flick mimics Prince of Persia with some of its moves, but unlike the former, it's definitely for beginners only. No, it's not Prince of Persia, it's Aladdin. The theme from the first level is not based on the music from the SNES version however, it does closely resemble the Western Desert theme from Barver Battle Saga: Tai Kong Zhan Shi, further suggesting a Chuanpu connection.You know the story.boy meets girl, boy loses girl to evil sorcerer, boy vanquishes sorcerer and gets girl back.The color palette of several sprites become corrupted as soon as you turn it on, but change back to normal when the character dies or after you beat the current stage. You can press start to exit the debug screen. The debug screen is actually a crash handler, which shows the 68k registers and the current stack (which appears to be set to the very first address in RAM), you can navigate by pressing up or down in the D-Pad as well. The debug screen is easily accessible by pressing A, B, & C at the same time. In-game, there's a debug screen the player can access.In fact, because the jumping ability is glitched in the Pocket Monster games, but not in Aladdin II, the last would have been published later. This, along with some research about the cartridge chip ID's, would suggest that they actually share the same engine. Looking at the game headers of Aladdin II and the two Pocket Monsters games for the Mega Drive, we can notice they're almost identical.Hercules 2 and Lion King 3 may have reused assets from Aladdin II they both appear to be connected to X Boy and contain enemies and level graphics from the SNES Aladdin.When you land on an enemy, you can jump higher.Due to the game programming, once you defeat an enemy and refresh the screen, it will appear again.
![aladdin snes bonus stage ost aladdin snes bonus stage ost](https://www.slashgear.com/wp-content/uploads/2016/08/aladdin-genesis.png)
![aladdin snes bonus stage ost aladdin snes bonus stage ost](http://thegamersjournal.com/action/snes/aladdin/aladdin_snes_pass.png)
Similar to what happens in other games supposedly developed by ex-Chuanpu developers, like Pocket Monster and its sequel, the game has some noticeable features and glitches. Similarities to other EX-Chaunpu platformers The sound effects are from the original game, but slowed down and compressed, and the music seems to be remade from the original game. The game still shows a Continue screen once the player loses all their lives, which has been very well recreated, but lacks Aladdin's monkey Abu (who doesn't appear outside of cutscenes) Unlike the legit SNES version, the Mega Drive port lacks the bonus mini-games that appear once you complete each stage.
![aladdin snes bonus stage ost aladdin snes bonus stage ost](https://www.oldgames.sk/images/oldgames/action/Aladdin/Aladdin_media.jpg)
The game only has some predefined enemies and they have the same color palette in every stage. The game is just a port of the SNES version, it features all the stages from the original game, although with different color palettes. 2 Similarities to other EX-Chaunpu platformers.